Dungeon Quest was one of the first proper games I wrote. It was way back in
1989. The program is written in QuickBasic, the graphics were done by
my brother. What follows now are the instructions the way they were
written many years ago. You can get the executable plus associated
files (including the source code) as a ZIP file from the the download
section of this site.
DUNGEON QUEST - BY BLACKTAPE
Programming by J.J. van Gils
Dungeon Quest is a graphics adventure game for VGA and MCGA (PS/2 mod
25/30) machines. It works on any IBM compatible XT or AT. The game is written in
Microsoft QuickBasic, and is therefore pretty large.
The object of the game is to get to the end of the maze with as many
experience points as possible. In doing so, you will meet many
such as bats, orcs, spiders, cobras and skeletons. You will also
be able to get many weapons such as daggers, spears, swords, and
crossbows. These, you
can buy when you find diamonds, gems, or treasure. Torches are
also needed to complete the game.
While wandering through the dungeon, you will come accross keys.
These can be used to open doors. The right key is needed to open
As you go north into the dungeon, your foes will be tougher to beat. It is
therefore advisable to stay south until you have better weapons and more health
(which is also gained as you get more experience).
During play: (make sure Num-Lock is on)
|G = get an item
||W = change weapon
||O = open door
|6 = turn right
||Q = quit game
|5 = pass
space = attack
You will die when you run out of health during combat, you run out of torches, or when you run out of food.
Tougher foes do more damage and are more difficult to kill
Better weapons do more damage and cost substantially more
Running into a closed door will cost you 10 points of health
Only registered users can write comments.
Please login or register.